Sunburst
Sunlight hits at spell location, causing 1d6 points of damage per caster level (up to 25d6) + 1d6 per 3 caster levels after caster level 25 to all undead (maximum 30d6), and attempts to blind them for 2 rounds. Non-undead creatures suffer only 6d6 damage. A successful Fortitude save halves the damage received and prevents the blinding effect. Vampires caught in the area of effect are destroyed instantly if they fail a Reflex saving throw (Player vampires are immune to this effect).
| School | Evocation (opposed by Conjuration) |
| Spell level | Druid 8, Wizard and Sorcerer 8 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 12 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | Reflex / Fortitude |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
Where it comes from
Cleric domain: Sun (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes