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Generated

Scare

A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.

SchoolNecromancy (opposed by Divination)
Spell levelBard 1, Cleric 1, Wizard and Sorcerer 1
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorFear, Mind-Affecting
Area of Effect / TargetSingle
Duration1d4 Rounds
Additional Counter SpellsRemove Fear
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Still

How it works

  • It lasts 1d4 rounds, and Extend doubles that.
  • The -2 penalties land on anything that fails the save; only creatures below 6 hit dice are also frightened.

See also