Scare
A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.
| School | Necromancy (opposed by Divination) |
| Spell level | Bard 1, Cleric 1, Wizard and Sorcerer 1 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fear, Mind-Affecting |
| Area of Effect / Target | Single |
| Duration | 1d4 Rounds |
| Additional Counter Spells | Remove Fear |
| Save | Will Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Still |
How it works
- It lasts 1d4 rounds, and Extend doubles that.
- The -2 penalties land on anything that fails the save; only creatures below 6 hit dice are also frightened.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes