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Negative Energy Ray

A ray of negative energy slams into the target creature, doing 1d6 points of damage. After level 1, the spell does an additional 1d6 points of damage for every 2 caster levels, to a maximum of 5d6 at level 9. Negative energy spells have a reverse effect on undead, healing instead of harming them.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 2, Wizard and Sorcerer 1
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorNegative
Area of Effect / TargetSingle
DurationInstant
SaveWill 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

Where it comes from

Cleric domain: Evil (level 1).

See also