Magic Circle against Alignment
When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 3, Cleric 3, Paladin 3, Wizard and Sorcerer 3, Blackguard 3 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Area of effect | 5 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | 1 Hour / Level |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Cleric, Wizard or Sorcerer; Bard, Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard, Paladin or Blackguard takes them only with a second class that casts them |
Choices
Casting it opens a menu with 2 options.
| Option | Range |
|---|---|
| Magic Circle against Evil | Touch |
| Magic Circle against Good | Touch |
