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Magic Circle against Alignment

When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.

SchoolAbjuration (opposed by Conjuration)
Spell levelBard 3, Cleric 3, Paladin 3, Wizard and Sorcerer 3, Blackguard 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
Area of effect5 metre radius
ConcentrationDamage can interrupt the casting
Duration1 Hour / Level
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Cleric, Wizard or Sorcerer; Bard, Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard, Paladin or Blackguard takes them only with a second class that casts them

Choices

Casting it opens a menu with 2 options.

See also