Magic Circle against Evil
Magic Circle against Evil surrounds the caster with a moving circle of protection. Every ally inside it gains a +1 deflection bonus to Armour Class and a +1 bonus on all saving throws against evil creatures, and is immune to their mind-affecting spells. The circle lasts one hour per caster level.
| School | Abjuration (opposed by Conjuration) |
| Spell level | Bard 3, Cleric 3, Paladin 3, Wizard and Sorcerer 3, Blackguard 3 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Area of effect | 3.33 metre radius |
| Concentration | Damage can interrupt the casting |
| Duration | 1 hour (2 minutes) per caster level. Extend doubles it. |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken (Cleric, Wizard or Sorcerer; Bard, Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard, Paladin or Blackguard takes them only with a second class that casts them |
How it works
- It creates an aura on you that moves with you.
- Every creature inside that is not hostile to you gets +1 deflection bonus to Armor Class, +1 to all saving throws and Mind Spells Immunity, all three only against evil creatures.
- A creature keeps the bonus only while it stays in the circle.
