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Magic Circle against Good

Magic Circle against Good surrounds the caster with a moving circle of protection. Every ally inside it gains a +1 deflection bonus to Armour Class and a +1 bonus on all saving throws against good creatures, and is immune to their mind-affecting spells. The circle lasts one hour per caster level.

SchoolAbjuration (opposed by Conjuration)
Spell levelBard 3, Cleric 3, Paladin 3, Wizard and Sorcerer 3, Blackguard 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
Area of effect3.33 metre radius
ConcentrationDamage can interrupt the casting
Duration1 hour (2 minutes) per caster level. Extend doubles it.
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Cleric, Wizard or Sorcerer; Bard, Paladin or Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard, Paladin or Blackguard takes them only with a second class that casts them

How it works

  • It creates an aura on you that moves with you.
  • Every creature inside that is not hostile to you gets +1 deflection bonus to Armor Class, +1 to all saving throws and Mind Spells Immunity, all three only against good creatures.
  • A creature keeps the bonus only while it stays in the circle.

See also