Knock
This spell will unlock doors and containers with an unlock CD lower the caster level (an additional +5 is granted if the caster is pure), in a 5 meters radius around the caster.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Medium - 20 metres |
| Components | Verbal |
| Can be aimed at | yourself or an item |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Colossal |
| Duration | Instant |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Quicken, Still |
How it works
- It opens every lock within 5 metres whose difficulty is no higher than your caster level, and a pure casting class counts as five levels higher.
- A trapped lock, a lock that needs a key, and a door built to resist Knock are all left shut.
Where it comes from
Cleric domain: Knowledge (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes