Skip to content

Generated

Improved Invisibility

The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.

SchoolIllusion (opposed by Enchantment)
Spell levelBard 4, Wizard and Sorcerer 4, Assassin 4
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
Duration1 turn (1 minute) per caster level. Extend doubles it.
Additional Counter SpellsInvisibility Purge
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend (Bard, Wizard or Sorcerer only), Quicken (Wizard or Sorcerer; Bard or Assassin with Automatic Quicken Spell II), Silent (Bard, Wizard or Sorcerer; Assassin with Automatic Silent Spell II), Still (Bard, Wizard or Sorcerer; Assassin with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard or Assassin takes them only with a second class that casts them

Where it comes from

Cast by a feat: Improved Invisibility.

Cleric domain: Trickery (level 5).

See also