Ice Dagger
You create a piece of ice that flies toward the target and deals 1d4 per caster level (up to 5d4) + 1d4 per 5 caster levels, after caster level 5 points of cold damage (maximum 12d4).
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 1 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Cold |
| Area of Effect / Target | One creature |
| Duration | Instantaneous |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
Where it comes from
Cleric domain: Water (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes