Horizikaul's Boom
You blast the target with loud and high-pitched sounds. The target takes 1d6 per two caster levels (up to 5d6) + 1d6 per three caster levels after caster level 10 (maximum 15d6) points of sonic damage and must make a Will save or be stunned for 1d4 rounds. Deals double damage against doors or placeables.
| School | Evocation (opposed by Conjuration) |
| Spell level | Bard 1, Wizard and Sorcerer 1 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Sonic |
| Area of Effect / Target | One creature |
| Duration | Instantaneous |
| Save | Will partial |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The damage is one six-sided die per caster level up to 10, then one more every six levels: 15d6 at level 40, and 10d6 already at level 10.
Where it comes from
Cleric domain: Air (level 1).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes