Great Thunderclap
You create a loud noise equivalent to a peal of thunder and its accompanying shock wave. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 7 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 8.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Sonic |
| Duration | Instantaneous |
| Save | See Below |
| Spell Resistance | No |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- The three saves are rolled separately, so one creature can be deafened, stunned and knocked down all at once.
- It reaches 8.33 metres, the caster is never caught by it, and anyone knocked down is thrown from a mount.
- Gear that extends spell durations lengthens all three effects.
Where it comes from
Cleric domain: Air (level 7).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes