Flame Arrow
The caster launches 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of damage.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Wizard and Sorcerer 3 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- Every arrow is rolled on its own, and each one allows its own Reflex save for half.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes