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Feeblemind

The caster blasts the mind of the target creature, doing 1d4 points of Intelligence damage for every 4 caster levels. The loss lasts 1 round per 2 caster levels, and a successful Will save negates it entirely.

SchoolDivination (opposed by Illusion)
Spell levelWizard and Sorcerer 5
RangeMedium - 20 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Area of Effect / TargetSingle
Duration1 Round / 2 Levels
Additional Counter SpellsHeal
SaveWill Negates
Spell ResistanceYes
Metamagic allowedEmpower, Extend, Maximize, Quicken, Silent, Still

How it works

  • It needs no attack roll: the ray simply hits.
  • Intelligence drops by 1d4 for every four caster levels, at least one die, and comes back after one round per two caster levels.
  • A Will save against mind-affecting magic avoids it, and spell resistance can stop it.
  • It will not stack with itself.

See also