Fear
Area of Effect/ Target: Large
| School | Necromancy (opposed by Divination) |
| Spell level | Bard 3, Wizard and Sorcerer 4 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fear, Mind-Affecting |
| Duration | 1 Round / Level Additional Counter Spells: Remove Fear Save: Will Negates Spell Resistance: Yes Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies. |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
- It reaches everyone within 5 metres. The caster is never caught by it.
- A Will save against fear avoids it, and spell resistance can stop it.
Where it comes from
Cast by a feat: Fear.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes