Enervation
The target creature temporarily loses 1d4 character levels.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 4 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Negative |
| Area of Effect / Target | Single |
| Duration | 1 Hour / Caster Level |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- The levels come back after one hour per caster level, and Extend doubles that.
- A Fortitude save against negative energy avoids it entirely, and spell resistance can stop it.
- Maximize makes it 8 levels, Empower adds half again.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes