Displacement
The target gains 50% concealment, displacing the caster's image several feet to the side, similar to the abilities of a displacer beast.
| School | Illusion (opposed by Enchantment) |
| Spell level | Bard 3, Wizard and Sorcerer 3 |
| Range | Touch - 2.25 metres |
| Components | Verbal |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 round / level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent |
How it works
- It lasts one round per caster level, and Extend doubles that.
Where it comes from
Cleric domain: Protection (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes