Contagion
- Counter Spells: Remove Disease
- Save: None
- Spell Resistance: Yes
The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Filth Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom. The disease is permanent until cured, and no saving throw is allowed against it.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 3, Druid 3, Wizard and Sorcerer 4 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | Instant |
| Metamagic allowed | Quicken, Silent, Still |
How it works
- The target catches one of seven diseases at random: Blinding Sickness, Cackle Fever, Filth Fever, Mindfire, Red Ache, the Shakes or Slimy Doom.
- There is no saving throw. Only spell resistance can stop it.
- The disease is permanent until cured, and casting it again on someone who already has it does nothing.
Contagion
- The target catches one of seven diseases at random: Blinding Sickness, Cackle Fever, Filth Fever, Mindfire, Red Ache, the Shakes or Slimy Doom.
- There is no saving throw. Only spell resistance can stop it.
- The disease is permanent until cured, and casting it again on someone who already has it does nothing.
Where it comes from
Cast by a feat: Contagion.
Cleric domain: Evil (level 4).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes