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Generated

Contagion

The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Filth Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom. The disease is permanent until cured, and no saving throw is allowed against it.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 3, Druid 3, Wizard and Sorcerer 4
RangeTouch - 2.25 metres
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
Area of Effect / TargetSingle
DurationInstant
Metamagic allowedQuicken, Silent, Still

How it works

Contagion

  • The target catches one of seven diseases at random: Blinding Sickness, Cackle Fever, Filth Fever, Mindfire, Red Ache, the Shakes or Slimy Doom.
  • There is no saving throw. Only spell resistance can stop it.
  • The disease is permanent until cured, and casting it again on someone who already has it does nothing.

Contagion

  • The target catches one of seven diseases at random: Blinding Sickness, Cackle Fever, Filth Fever, Mindfire, Red Ache, the Shakes or Slimy Doom.
  • There is no saving throw. Only spell resistance can stop it.
  • The disease is permanent until cured, and casting it again on someone who already has it does nothing.

Where it comes from

Cast by a feat: Contagion.

Cleric domain: Evil (level 4).

See also