Circle of Death
A wave of negative energy bursts from the target location. Enemy creatures with a combined total of up to 1d4 Hit Dice per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected by death, but will receive 1d4 points of negative energy damage per caster level.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Death |
| Duration | Instant |
| Additional Counter Spells | Death Ward |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still |
How it works
Where it comes from
Cleric domain: Death (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
