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Circle of Death

A wave of negative energy bursts from the target location. Enemy creatures with a combined total of up to 1d4 Hit Dice per caster level must make a Fortitude save or die, beginning with those creatures with the lowest Hit Dice. Creatures with 9 or more Hit Dice are unaffected by death, but will receive 1d4 points of negative energy damage per caster level.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 6
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorDeath
DurationInstant
Additional Counter SpellsDeath Ward
SaveFortitude Negates
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still

How it works

  • Maximize sets the pool of hit dice to 4 per caster level instead of rolling it. Empower adds 50%.

Where it comes from

Cleric domain: Death (level 6).

See also