Death Ward
The target creature becomes immune to any death spells, spell-like abilities, and effects.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 4, Druid 5, Paladin 4, Blackguard 4 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 hour (2 minutes) per caster level. Extend doubles it. |
| Additional Counter Spells | Finger of Death |
| Save | Harmless |
| Spell Resistance | None |
| Metamagic allowed | Extend (Cleric or Druid only), Quicken (Cleric or Druid; Paladin or Blackguard with Automatic Quicken Spell II), Silent (Cleric or Druid; Paladin or Blackguard with Automatic Silent Spell II), Still (Cleric or Druid; Paladin or Blackguard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Paladin or Blackguard takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
