Finger of Death
The target creature must make a Fortitude save or die. If the target passes the saving throw and is not death immune, it will receive 1d6 per 3 caster levels (never fewer than 3d6) + caster level points of negative energy damage.
| School | Necromancy (opposed by Divination) |
| Spell level | Druid 8, Wizard and Sorcerer 7 |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature or an item |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Death |
| Area of Effect / Target | Single |
| Duration | Instant |
| Save | Fortitude Partial |
| Spell Resistance | Yes |
| Metamagic allowed | Empower (Wizard or Sorcerer only), Quicken (with Automatic Quicken Spell III), Silent, Still |
How it works
- On a passed save the target takes 1d6 per 3 caster levels (at least 3d6) + your caster level: 13d6+40 at level 40.
Where it comes from
Cleric domain: Death (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
