Blindness/Deafness
The target creature is struck blind and deaf.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 2, Cleric 3, Wizard and Sorcerer 2 |
| Range | Medium - 20 metres |
| Components | Verbal |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 Round / Level |
| Additional Counter Spells | Remove Blindness/Deafness |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent |
How it works
- It lasts one round per caster level.
- A Fortitude save avoids it, and spell resistance can stop it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes