Bigby's Crushing Hand
A giant hand appears and attacks the target. At each round for the duration of the spell, the target suffers (2 + (caster level / 20)d6 + 10 (maximum 4d6 + 10) points of Pure damage, and is slowed for 1 round if a Fortitude save is failed. Also, when the hand first hits, if the target fails a Will Save vs Spells, the target is paralyzed (or rooted if the target is immune to paralyze/mind effects), for the duration for the spell. Paralyze/Root Will Save: 10 + 9 (spell level) + Focus Feats (max 6) + caster ability modifier + 3 (bonus) VS Target Will Save against Spells. NOTE: If this save is passed, the creature will still suffer from the Hand dot damage/slow (check below) Hand dot Fort Save: 10 + 9 (spell level) + Focus Feats (max 6) + caster ability modifier + 3 (bonus) VS Target Fort Save against Spells. NOTE: if the Hand dot Fort save is passed, for that round the target won't be slowed, and the damage received will be halved. The debuff lasts for 2 + (caster level / 10) rounds.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 9 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item, a door or a placeable |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Area of Effect / Target | Single |
| Duration | 1 + (caster level / 10) rounds |
| Save | Will VS Spells + Fortitude VS Spells (special) |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still, Any |
How it works
- Bigby protection on the target's gear is taken straight off the DC, point for point.
- Each blow does six-sided dice - two, and one more per twenty caster levels - plus 10, as damage nothing reduces, and a failed Fortitude save slows for a round.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes