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Generated

Weird

A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save against Fear (Immunity to mind spells is ignored, only immunity against Fear works). If they fail, the phantasm touches them and they must now make a Fortitude saving throw against spells (Immunity to Death Magic is ignored). If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 10d6 points of damage and get feared for 1 round. Blind creatures, or creatures with True Seeing (able to see through the illusion), are unaffected by this spell.

SchoolIllusion (opposed by Enchantment)
Spell levelWizard and Sorcerer 9
RangeShort (8 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect10 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorFear
DurationInstant
Additional Counter SpellsTrue Seeing
SaveFortitude and Will
Spell ResistanceYes
Metamagic allowedQuicken (with Automatic Quicken Spell III), Silent (with Automatic Silent Spell III), Still (with Automatic Still Spell III)

How it works

  • Blind creatures and creatures under True Seeing are not affected.
  • A creature that passes the second save takes 10d6 magic damage and is frightened for 1 round (6 seconds).

Where it comes from

Cleric domain: Death (level 9).

See also