True Seeing
The target creature can see through Invisibility effects, and gets a +40 to its Spot Skill for the duration of the spell
| School | Divination (opposed by Illusion) |
| Spell level | Bard 6, Cleric 5, Druid 7, Wizard and Sorcerer 6 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 turn (1 minute) per caster level. Extend doubles it. |
| Additional Counter Spells | Greater Shadow Conjuration |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend (Cleric, Druid, Wizard or Sorcerer only), Quicken (Cleric; Bard, Wizard or Sorcerer with Automatic Quicken Spell II; Druid with Automatic Quicken Spell III), Silent (Cleric, Druid, Wizard or Sorcerer; Bard with Automatic Silent Spell II), Still (Cleric, Druid, Wizard or Sorcerer; Bard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them |
How it works
- It also grants ultravision, so darkness does not hide anything from you.
Where it comes from
Cleric domain: Knowledge (level 4).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
