Web
Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 6.7 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Duration | 1 round (6 seconds) per 2 caster levels. Extend doubles it. |
| Additional Counter Spells | Freedom of Movement |
| Save | Reflex Partial |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- A Reflex save avoids being caught. The save is rolled again each round a creature stays in it.
- Creatures with Woodland Stride and incorporeal creatures pass through it unaffected.
Where it comes from
Cleric domain: Travel (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
