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Generated

Web

Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate dependent on their Strength.

SchoolConjuration (opposed by Transmutation)
Spell levelWizard and Sorcerer 2
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect6.7 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
Duration1 round (6 seconds) per 2 caster levels. Extend doubles it.
Additional Counter SpellsFreedom of Movement
SaveReflex Partial
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • A Reflex save avoids being caught. The save is rolled again each round a creature stays in it.
  • Creatures with Woodland Stride and incorporeal creatures pass through it unaffected.

Where it comes from

Cleric domain: Travel (level 2).

See also