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Generated

Freedom of Movement

The target creature becomes immune to paralysis, slow, and entanglement spells and effects.

SchoolAbjuration (opposed by Conjuration)
Spell levelCleric 4, Druid 4, Paladin 4, Ranger 4, Assassin 4, Blackguard 4
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item, a door or a placeable
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
Duration1 turn (1 minute) per caster level. Extend doubles it.
Additional Counter SpellsWeb
SaveNone
Spell ResistanceNo
Metamagic allowedExtend (Cleric, Druid or Ranger only), Quicken (Cleric or Druid; Paladin, Ranger, Assassin or Blackguard with Automatic Quicken Spell II), Silent (Cleric, Druid or Ranger; Paladin, Assassin or Blackguard with Automatic Silent Spell II), Still (Cleric, Druid or Ranger; Paladin, Assassin or Blackguard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Paladin, Ranger, Assassin or Blackguard takes them only with a second class that casts them

How it works

  • Casting it removes any paralysis, entanglement, slow or movement speed penalty already on the target.
  • It also blocks any effect that would slow your movement.

See also