War Domain, Battle Mastery
| School | Conjuration (opposed by Transmutation) |
| Spell level | Innate level 1. No class learns it from a spellbook |
| Range | Personal (0 m; 2.25 m when aimed at another creature) |
| Components | Verbal and somatic |
| Can be aimed at | yourself |
| Duration | 2 turns (2 minutes) + 1 turn per point of natural Charisma modifier (gear does not count) |
How it works
- +2, +1 per 5 Cleric levels, to attack bonus, Constitution and Dexterity, and the same amount as bonus damage: divine, or negative if you are evil.
- It also grants Damage Reduction of twice that amount, bypassed only by +5 weapons, or +6 from Cleric level 30 and +7 from Cleric level 40.
- It cannot be dispelled.
Where it comes from
No class learns this from a spellbook. It is used through a feat, and the feat's page describes it too.
Cast by a feat: War Domain Powers.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
