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War Domain Powers

Grants access to the Battle Mastery ability. Battle Mastery: The clerics gains a bonus of 2 + 1 per 5 levels to Dexterity, Constitution, Attack Rolls and Damage (negative if evil, otherwise divine), up to a maximum of 10. The clerics also receive damage reduction in the amount of: Previous bonus * 2 (up to 20) / +7 (if level 40 cleric), +6 (if level 30+ cleric), +5 otherwise. The effect will last for 2 + (Pure Charisma modifier / 2) turns.

Type of featDomain
UseOnce/Day + 1 each 20 cleric levels.
Prerequisitesnone
Uses per day1 + (your Cleric levels / 20) a day
TargetYourself
Ability usedWar Domain, Battle Mastery
Duration2 turns (2 minutes) + 1 turn per point of natural Charisma modifier (gear does not count)

How it works

  • +2, +1 per 5 Cleric levels, to attack bonus, Constitution and Dexterity, and the same amount as bonus damage: divine, or negative if you are evil.
  • It also grants Damage Reduction of twice that amount, bypassed only by +5 weapons, or +6 from Cleric level 30 and +7 from Cleric level 40.
  • It cannot be dispelled.

Bonus Spells

The cleric gains access to the following spells at the specified spell level: Cat's Grace (2), Battletide (4), War Cry (5), Aura of Vitality (7).

See also