Cat's Grace
The target creature's Dexterity is increased by 1d4+1.
| School | Transmutation (opposed by Conjuration) |
| Spell level | Bard 2, Ranger 2, Wizard and Sorcerer 2, Assassin 2 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | 1 hour (2 minutes) per caster level. Extend doubles it. |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Empower, Extend, Maximize (Bard, Ranger, Wizard or Sorcerer only), Quicken (Bard, Wizard or Sorcerer; Ranger or Assassin with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Ranger or Assassin takes them only with a second class that casts them |
How it works
Where it comes from
Cleric domain: Animal (level 2), War (level 2).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
