Undeath to Death
This spell damages 1d4 HD worth of undead creatures per caster level, dealing half of the target's current hp as pure damage. Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first.
| School | Necromancy (opposed by Divination) |
| Spell level | Cleric 6, Wizard and Sorcerer 6 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 10 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Negative |
| Duration | Instantaneous |
| Save | Will 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken (with Automatic Quicken Spell II), Silent, Still |
How it works
- Maximize Spell: it affects 4 hit dice of undead per caster level instead of 1d4 per caster level.
- Empower Spell: it affects 50% more hit dice of undead.
- A creature it has hit cannot be hit again for 1 second.
Where it comes from
Cleric domain: Sun (level 5).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
