Tyrant Fog Zombie Mist
Difficulty Class, where applicable: 10 + 1 for every 3 HD. Duration, where applicable: 1 round for every 3 HD. Damage, where applicable: 1d6 + 1d6 for every 3 HD. Some creatures are able to project a 10-foot radius field of protective energy that has an effect on any enemies that come within range. The following types of Auras are available in the game: Aura of Cold, Aura of Fire, Aura of Lightning: Damaging auras. Aura of Blinding: Enemies entering the aura are blinded. Aura of Fear: Enemies entering the aura are stricken with fear. Aura of Menace: Enemies entering the aura are stricken with the effects of a Doom spell. Aura of Protection: The caster is protected as if he had a Circle of Protection - Evil and Globe of Invulnerability in place. Aura of Stunning: Enemies entering the aura are stunned. Aura of Unearthly Visage: The caster appears so beautiful or so ugly that creature entering the aura must save or die. Aura of the Unnatural: All animals are instantly stricken with fear. Miscellaneous: Tyrantfog (5-foot radius of green mist that saps the Constitution of all creatures within its grasp. Fortitude save at DC 13 to resist).
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 3 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Components | Verbal |
| Can be aimed at | yourself |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- It stays up until you turn it off, and using the ability again turns it off.
- It cannot be dispelled.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes