Aura of Menace
Aura of Menace The creature projects a 4 meters radius field of energy. The field of energy follows the owner when it moves. Any hostile creature entering the area of effect has to pass a Will Saving Throw or be Doomed for ((owner levels / 10) + 1) rounds (minimum 2 rounds). Being Doomed: For the duration of the spell: -2 to attack rolls, -2 to skill checks, -2 to damage. The DC for the save, if the owner of the aura is a NPC is: 10 + (owner levels / 2) + (owner levels / 8) The DC for the save, if the owner of the aura is a Player Character is: 10 + (owner levels / 2) + (owner levels / 8) + (owner wisdom modifier / 2)
| School | Evocation (opposed by Conjuration) |
| Spell level | innate level 3 - no class learns it from a spellbook |
| Range | Personal - 0 metres, or 2.25 when aimed at another creature |
| Can be aimed at | yourself |
| Counts as an attack | Yes - casting it on someone is a hostile act |
How it works
- It stays up until you turn it off, and using the ability again turns it off.
- It cannot be dispelled.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes