Psionic Charm Monster
Psionic Charm Monster : Target must make Will save ( DC 17) or be confused for 4 rounds.
| School | Enchantment (opposed by Illusion) |
| Spell level | Innate level 3. No class learns it from a spellbook |
| Range | Short (8 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature or an item |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Duration | Confusion: 4 rounds (24 seconds) |
How it works
- The save DC is 17.
- When the creature aims it at a player, a player's summons, a quest giver or anything that cannot move, everyone it hits is dazed instead.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
