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Generated

Poison

If the caster succeeds at a melee touch attack, the target must make a Fortitude save or suffer the effects of large scorpion venom (1d6 Strength damage on primary and secondary hits).

SchoolNecromancy (opposed by Divination)
Spell levelCleric 4, Druid 3, Assassin 3, Blackguard 4
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed ata creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorPoison
Area of Effect / TargetSingle
DurationPermanent until cured
Additional Counter SpellsNeutralize Poison
SaveFortitude Negates
Spell ResistanceYes
Metamagic allowedQuicken (Cleric or Druid; Assassin with Automatic Quicken Spell I; Blackguard with Automatic Quicken Spell II), Silent (Cleric, Druid or Assassin; Blackguard with Automatic Silent Spell II), Still (Cleric, Druid or Assassin; Blackguard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Assassin or Blackguard takes them only with a second class that casts them

How it works

  • Spell resistance can stop it.

See also