Neutralize Poison
A target creature has all traces of poison removed from their system.
| School | Conjuration (opposed by Transmutation) |
| Spell level | Bard 4, Cleric 4, Druid 3, Paladin 4, Ranger 3, Blackguard 4 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Damage can interrupt the casting |
| Area of Effect / Target | Single |
| Duration | Instant |
| Additional Counter Spells | Poison |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Quicken (Cleric or Druid; Bard, Paladin or Blackguard with Automatic Quicken Spell II; Ranger with Automatic Quicken Spell I), Silent (Bard, Cleric, Druid or Ranger; Paladin or Blackguard with Automatic Silent Spell II), Still (Bard, Cleric, Druid or Ranger; Paladin or Blackguard with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard, Paladin, Ranger or Blackguard takes them only with a second class that casts them |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
