innate level 1 - no class learns it from a spellbook
Range
Personal - 0 metres, or 2.25 when aimed at another creature
Components
Somatic
Can be aimed at
yourself
Counts as an attack
Yes - casting it on someone is a hostile act
Metamagic allowed
Empower, Extend, Maximize, Quicken, Silent, Still
How it works
It reaches 15 metres around you and works through your Cleric levels. Paladin or Blackguard levels count too, minus 2, whichever of the two is higher.
The roll is d20 + your Charisma modifier, and it sets how powerful a creature you can turn: from 4 levels below your turning level on a total of 0 or less, up to 8 above it on 40 or more.
The pool of hit dice you can turn in one go is 2d6 + your Charisma modifier + your turning levels, spent from the nearest creature outwards.
A creature whose hit dice are at most half your turning levels is destroyed outright. Anything else flees for 5 rounds.
A player caught by it counts as having a quarter of their level in extra turn resistance, and flees for 2 rounds rather than 5.
Turn resistance and, for outsiders, spell resistance are added to the hit dice you have to beat. Planar turning halves the spell resistance part.
Domains widen what you can turn: Air, Earth, Fire or Water for elementals, Plant for vermin, Good or Evil for outsiders, Destruction for constructs - which take damage rather than being turned. The Sun domain adds 1d4+1 to the roll and 1d6+1 to the pool.