Negative Energy Burst
All creatures caught in the area of effect take 1d8 points of negative energy damage, + 1.5 per caster level (maximum 1d8 + 60). All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them, but doesn't provide any boost to their strength.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 3 |
| Range | Medium (20 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 6.67 metre radius |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Negative |
| Duration | Strength loss: permanent until restored |
| Additional Counter Spells | Negative Energy Protection |
| Save | Will 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
How it works
- A Will save against negative energy avoids the whole effect.
- It reaches 6.67 metres.
Items with this property
A proc chance of 100% means it fires on every critical hit.
| Item | Tier | Fires on | Proc chance | Caster level |
|---|---|---|---|---|
| Staff of Hanged Men | 4 | Critical hit | 100% | 5 |
| Touch of Death | 4 | Critical hit | 100% | 5 |
| Brilliant Candy Eater's Scythe | 3 | Critical hit | 100% | 8 |
Where it comes from
Cleric domain: Destruction (level 4), Evil (level 3).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
