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Negative Energy Burst

All creatures caught in the area of effect take 1d8 points of negative energy damage, + 1.5 per caster level (maximum 1d8 + 60). All creatures caught in the area also lose 1 point of strength per 4 caster levels. Negative energy spells have a reverse effect on undead, healing instead of harming them, but doesn't provide any boost to their strength.

SchoolNecromancy (opposed by Divination)
Spell levelWizard and Sorcerer 3
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect6.67 metre radius
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
DescriptorNegative
DurationStrength loss: permanent until restored
Additional Counter SpellsNegative Energy Protection
SaveWill 1/2
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken, Silent, Still

How it works

  • A Will save against negative energy avoids the whole effect.
  • It reaches 6.67 metres.

Items with this property

A proc chance of 100% means it fires on every critical hit.

ItemTierFires onProc chanceCaster level
Staff of Hanged Men4Critical hit100%5
Touch of Death4Critical hit100%5
Brilliant Candy Eater's Scythe3Critical hit100%8

Where it comes from

Cleric domain: Destruction (level 4), Evil (level 3).

See also