Mass Haste
All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%.
| School | Enchantment (opposed by Illusion) |
| Spell level | Bard 6, Wizard and Sorcerer 6 |
| Range | Short - 8 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, a spot on the ground, an item or a placeable |
| Area of effect | 10 metre radius |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Round / Level |
| Save | Harmless |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
- It reaches allies within 10 metres, whether the caster can see them or not.
Where it comes from
Cleric domain: Travel (level 6).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes