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Generated

Mass Haste

All allies within the area of effect gain 1 extra action per round (allowing an additional attack or spell casting) and have their movement speed increased by 50%.

SchoolEnchantment (opposed by Illusion)
Spell levelBard 6, Wizard and Sorcerer 6
RangeShort - 8 metres
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, a spot on the ground, an item or a placeable
Area of effect10 metre radius
ConcentrationCasting can be disrupted by damage
Duration1 Round / Level
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken, Silent, Still

How it works

  • It lasts one round per caster level, and Extend doubles that.
  • It reaches allies within 10 metres, whether the caster can see them or not.

Where it comes from

Cleric domain: Travel (level 6).

See also