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Mass Charm

In the eyes of all non-allied creatures within the area of affect, the personal reputation of the caster is improved by 50%. The caster can charm up to twice his hit dice in creatures.

SchoolEnchantment (opposed by Illusion)
Spell levelWizard and Sorcerer 8
RangeShort - 8 metres
ComponentsVerbal
Can be aimed ata creature, a spot on the ground, an item or a placeable
Area of effect5 metre radius
Counts as an attackYes - casting it on someone is a hostile act
ConcentrationCasting can be disrupted by damage
DescriptorMind-Affecting
Duration1 Round / Level
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken, Silent

How it works

  • It lasts one round per two caster levels, and Extend doubles that.
  • It reaches everyone within 5 metres of the spot, whether the caster can see them or not, and the caster is never caught by it.
  • Only humanoids and animals can be charmed by it.
  • Against a player, a boss, a quest giver, a player's associate or anything unable to move it dazes instead, and for half as long.

Where it comes from

Cleric domain: Knowledge (level 8).

See also