Mass Blindness/Deafness
All enemies within a 10-ft radius are struck blind and deaf.
| School | Illusion (opposed by Enchantment) |
| Spell level | Wizard and Sorcerer 8 |
| Range | Medium - 20 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 3.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | 1 Round / Level |
| Additional Counter Spells | Remove Blindness / Deafness |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
- It reaches everyone within 3.33 metres whether the caster can see them or not, and the save is Fortitude.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes