Isaac's Greater Missile Storm
A number of energy missiles (one each two caster levels to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 2d6 points of damage.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 6 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a door |
| Area of effect | 8.33 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Duration | Instant |
| Save | None |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Maximize, Quicken, Silent, Still |
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes