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Invisibility Sphere

The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.

SchoolIllusion (opposed by Enchantment)
Spell levelBard 3, Wizard and Sorcerer 3
RangePersonal (0 m; 2.25 m when aimed at another creature)
ComponentsVerbal and somatic
Can be aimed atyourself or an item
Area of effect6.7 metre radius
ConcentrationDamage can interrupt the casting
Duration1 turn (1 minute) per caster level. Extend doubles it.
Additional Counter SpellsInvisibility Purge
SaveHarmless
Spell ResistanceNo
Metamagic allowedExtend, Quicken (Wizard or Sorcerer; Bard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Bard takes them only with a second class that casts them

Where it comes from

Cleric domain: Trickery (level 3).

See also