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Inflict Serious Wounds

If the caster succeeds in striking an opponent with a touch attack, the target suffers 3d8 points of damage, + 1 point per caster level (to a maximum of +15). Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.

SchoolNecromancy (opposed by Divination)
Spell levelCleric 3, Blackguard 3
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
Counts as an attackYes. Casting it on someone is a hostile act
SpontaneousA prepared spell of the same level can be swapped for this one when you cast
ConcentrationDamage can interrupt the casting
DescriptorNegative
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsCure Serious Wounds
SaveWill 1/2
Spell ResistanceYes
Metamagic allowedEmpower (Cleric only), Maximize (Cleric only), Quicken (Cleric; Blackguard with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Blackguard takes them only with a second class that casts them

How it works

  • A Will save halves the damage, and spell resistance can stop it entirely.

See also