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Cure Serious Wounds

The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

SchoolConjuration (opposed by Transmutation)
Spell levelBard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
SpontaneousA prepared spell of the same level can be swapped for this one when you cast
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsGhoul Touch
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower (Bard, Cleric or Druid only), Maximize (Bard, Cleric or Druid only), Quicken (Cleric or Druid; Bard with Automatic Quicken Spell I; Paladin or Ranger with Automatic Quicken Spell II), Silent (Bard, Cleric, Druid or Ranger; Paladin with Automatic Silent Spell II), Still (Bard, Cleric, Druid or Ranger; Paladin with Automatic Still Spell II). The Automatic feats need level 9 spells, so a Bard, Paladin or Ranger takes them only with a second class that casts them

How it works

Items with this property

A proc chance of 100% means it fires on every critical hit.

ItemTierFires onProc chanceCaster level
Light Troll Armor4Critical hit100%15

Where it comes from

Cleric domain: Healing (level 2).

See also