Ghoul Touch
The caster's hand glows with an unearthly radiance. The target creature must make a Fortitude save or become paralyzed.
| School | Necromancy (opposed by Divination) |
| Spell level | Wizard and Sorcerer 2 |
| Range | Touch (2.25 m) |
| Components | Verbal and somatic |
| Can be aimed at | a creature, an item or a placeable |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
| Concentration | Damage can interrupt the casting |
| Descriptor | Negative |
| Area of Effect / Target | Single |
| Duration | 2 rounds + 1d6 rounds (18-48 seconds). Extend doubles it. |
| Additional Counter Spells | Cure Light Wounds |
| Save | Fortitude Negates |
| Spell Resistance | Yes |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- You must hit with a melee touch attack first, and spell resistance can stop it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
