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Cure Light Wounds

The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

SchoolConjuration (opposed by Transmutation)
Spell levelBard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
RangeTouch (2.25 m)
ComponentsVerbal and somatic
Can be aimed atyourself, a creature, an item or a placeable
SpontaneousA prepared spell of the same level can be swapped for this one when you cast
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
DurationInstant
Additional Counter SpellsGhoul Touch
SaveNone
Spell ResistanceYes
Metamagic allowedEmpower, Maximize, Quicken (Bard, Cleric, Druid or Ranger; Paladin with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Paladin takes them only with a second class that casts them

How it works

See also