Incendiary Cloud
The caster creates a cloud of smoke and embers that causes 1d6 per 3 caster levels + (caster level / 3) points of fire damage (maximum 13d6 + 13) upon entering and at each round to all creatures within the area of effect. Deals double damage against doors and placeables.
| School | Evocation (opposed by Conjuration) |
| Spell level | Wizard and Sorcerer 8 |
| Range | Long - 40 metres |
| Components | Verbal and somatic |
| Can be aimed at | a creature, a spot on the ground, an item or a placeable |
| Area of effect | 5 metre radius |
| Counts as an attack | Yes - casting it on someone is a hostile act |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Fire |
| Duration | 1 Round / Level |
| Save | Reflex 1/2 |
| Spell Resistance | Yes |
| Metamagic allowed | Empower, Extend, Maximize, Quicken, Silent, Still |
How it works
- The area lasts one round per caster level. Extend doubles that, and Empower adds half again.
- Each round inside it does one six-sided die of fire per three caster levels, plus that many points again, with a Reflex save for half.
Where it comes from
Cleric domain: Fire (level 8).
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes