Holy Sword
This spell transforms the caster's melee weapon into a powerful Holy Avenger, a specially blessed weapon that, when wielded by paladin, acts like a holy weapon that dispels magic on-hit, with a dispell caster level equal to the wielder number of paladin levels (max 40). The weapon also delivers an additional +1d6 divine damage against evil aligned creatures, if the wielder is of Good Alignment. If the wielder is of Evil alignment, the weapon delivers an additional +1d6 negative damage against good aligned creatures. If a non-paladin wields a weapon with the Holy Avenger property on it, the dispell magic on-hit is capped at a caster level of 10.
| School | Evocation (opposed by Conjuration) |
| Spell level | Paladin 4 |
| Range | Touch - 2.25 metres |
| Components | Verbal and somatic |
| Can be aimed at | yourself, a creature, an item or a placeable |
| Concentration | Casting can be disrupted by damage |
| Descriptor | Weapon Enchantment |
| Area of Effect / Target | Melee or Creature |
| Duration | 1 Round / Level |
| Save | None |
| Spell Resistance | No |
| Metamagic allowed | Extend, Quicken, Silent, Still |
How it works
- It lasts one round per caster level, and Extend doubles that.
- The property is lost if the weapon leaves your hands - dropping it or handing it over ends the spell.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes