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Hold Animal

The target animal is paralyzed for the duration of the spell.

SchoolEnchantment (opposed by Illusion)
Spell levelDruid 2, Ranger 2
RangeMedium (20 m)
ComponentsVerbal and somatic
Can be aimed ata creature or an item
Counts as an attackYes. Casting it on someone is a hostile act
ConcentrationDamage can interrupt the casting
Area of Effect / TargetSingle
Duration1 round (6 seconds) per caster level. Extend doubles it.
Additional Counter SpellsFreedom of Movement
SaveWill Negates
Spell ResistanceYes
Metamagic allowedExtend, Quicken (Druid; Ranger with Automatic Quicken Spell I), Silent, Still. The Automatic feats need level 9 spells, so a Ranger takes them only with a second class that casts them

How it works

  • Only animals can be held by it. On any other creature it has no effect.
  • The save is a Will save against spells, not against mind-affecting effects.
  • Mind Spells Immunity does not protect against it. Hardiness vs. Spells does.
  • Against a player, a boss, a quest giver, a player's associate or a creature that cannot move, it lasts half as long.

See also