Hell Hound Fire Breath
Difficulty Class, where applicable: 15 + 1 for every 2 HD (13 + 1 for every 2 HD for Cone of Disease, Cone of Poison and Iron Golem Breath). Hell Hound Fire Breath allows no saving throw. Damage, where applicable: 1d6 for every 2 HD, +1d6 for every 20 HD (Hell Hound Fire Breath: 1d4 fire for every 2 HD, +1d4 for every 20 HD). Cones are an effective means of dealing elemental forms of damage, as well as poison and disease, to all within a cone-shaped area of effect. The following types of Cones are available in the game: Direct Damage: Cone of Acid, Cone of Cold, Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone. Miscellaneous: Iron Golem Breath (This DC 25 poison deals 1d4 Constitution damage, then death).
| School | Evocation (opposed by Conjuration) |
| Spell level | Innate level 1. No class learns it from a spellbook |
| Range | Short (8 m) |
| Components | Somatic |
| Can be aimed at | a creature, a spot on the ground, an item, a door or a placeable |
| Area of effect | 11 metre cone |
| Counts as an attack | Yes. Casting it on someone is a hostile act |
How it works
- There is no saving throw against it.
See also
- Magic - save DCs, saving throws and when you cannot cast
- Spells
- Classes
